The Fifth Avenue Loop in the abandoned East End is popular with amateur auto duellers. The lack of maintenance – as well as dropped weapons from previous battles – have left the roads in treacherous condition.
This is a sample street map using the Zombicide tiles. There are four entrances; vehicles will need to maneuver to achieve line of fire. It’s a great pedestrian map too (you can add doors to the buildings to give the peds somewhere to run).
The following placement rules can be used, depending on how difficult you want maneuvering to be:
- An overturned car wreck should be placed in the central tile. Leaking fluids have created an oil slick (as shown). Incendiary weapons could ignite the oil, which could then cause the wreck to burn (and possibly explode).
- Large piles of trash can be replaced with additional car wrecks (such as the one on the east edge).
- Overturned trash cans are considered debris (D1). (Assume the upright trash cans to simply be lids on the ground and are not hazards.)
- Larger debris (such as car doors, jersey barriers, and trash bins) are considered obstacles (D3).
- Any maneuver involving crossing from road to sidewalk or vice-versa is at +D1; driving half-on and half-off is also +D1.
- We usually ignore the manhole covers, but these could also represent obstacles (D3).
- Likewise, the sandwich boards are assumed to be lightweight and are ignored but could be considered debris (D1).
You’ll need to decide whether hazards are defined by the cardboard counter or by the picture on the map. (I’d usually use whichever is larger.)
“Babyface” Hal just got out of his Turbo Turret to take care of business on foot. The snake-eyes he rolled don’t bode well, however. (Unless he’s playing 5e, in which case the low roll is actually good.)
So – you feelin’ lucky?
Well, do ya, punk?
A while back there was a post on the SJ Games Car Wars forums about “tri-corner” arenas. This January I was trying to set up an “Amateur Night”, but in the end there was only three of us. The arena that I drew up was great for four (or two) cars, but not so much for three. So I flipped the battlemat over to the hex side and drew a small three-sided arena:
The starting area for each car is walled-off to prevent drivers from just shooting at each other without driving. Originally, I included additional barriers but they ended up being quite annoying in play so I only left the “pillars” (camera towers, actually). It’s not very big, but works well for short amateur duels. (You could also use the same map but with 1” scale cars for a bigger arena.)
I need to think of a good name for this. So far I’m leaning towards the “Okotoks Triad”. I figure it’s an amateur outdoor arena.
I haven’t actually seen any other arenas drawn on a hex grid. Is this something that you have tried?